Selasa, 01 Januari 2013

[V873.Ebook] Ebook Free The Commercial Real Estate Investor's Handbook: A Step-by-Step Road Map to Financial Wealth, by Steven D. Fisher

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The Commercial Real Estate Investor's Handbook: A Step-by-Step Road Map to Financial Wealth, by Steven D. Fisher

You can now discover how to make money investing in commercial buildings, warehouses, apartments, mobile home parks, shopping centers, hotels, and other commercial income property. This comprehensive book provides invaluable information about how to identify opportunities, determine property value, acquire, finance, and manage commercial real estate. This book is a must-have for beginning investors, real estate veterans, commercial brokers, sellers, and buyers.

Real estate investing has created more millionaires than any other investment vehicle in this country. This comprehensive step-by-step proven program shows beginners and seasoned veterans alike the ins and outs of commercial real estate investing. This book is a road map to successful investing in real estate. You do not need to re-invent the wheel, and you won’t have to make the same mistakes others have.

Investing in real estate is one of the safest and smartest investments you can make. Real estate appreciates at a rate far greater than the rate of inflation, builds equity, provides a steady return on investment, provides cash flow, and can offer substantial tax benefits. This new exhaustively researched book will arm you with hundreds of innovative ideas that you can put to use right away. This book gives you the proven strategies and actual case studies from experts to help you invest better and wiser with less time and effort.

A sampling of what is covered in this encyclopedic book includes: how to find below-market deals, how to invest with little or no down payment, how to obtain seller financing, and how to conduct foreclosures and REOs. Once you have found your investment property, you will know how to negotiate, how to make purchase offers, how to manage a rental property, and how to flip. These terms will become part of your everyday vocabulary: auction, tax sales, financing, mortgage, agent, cash flow, inspection, contract, tenant, lease agreement, insurance, taxes, accounting, and escrow. Also included is information on development, taxation, and exchange rules and regulations.

This book is loaded with case studies and success stories--from real people--as well as essential mathematical calculations and sample forms. You will uncover secrets that expert real estate investors use every day. This comprehensive resource contains a wealth of modern tips and strategies for getting started in this very lucrative area. This book is the foundation for understanding how to invest in real estate.

Atlantic Publishing is a small, independent publishing company based in Ocala, Florida. Founded over twenty years ago in the company president’s garage, Atlantic Publishing has grown to become a renowned resource for non-fiction books. Today, over 450 titles are in print covering subjects such as small business, healthy living, management, finance, careers, and real estate. Atlantic Publishing prides itself on producing award winning, high-quality manuals that give readers up-to-date, pertinent information, real-world examples, and case studies with expert advice.  Every book has resources, contact information, and web sites of the products or companies discussed.

This Atlantic Publishing eBook was professionally written, edited, fact checked, proofed and designed. The print version of this book is 288 pages and you receive exactly the same content. Over the years our books have won dozens of book awards for content, cover design and interior design including the prestigious Benjamin Franklin award for excellence in publishing. We are proud of the high quality of our books and hope you will enjoy this eBook version.

  • Sales Rank: #755953 in Books
  • Brand: Brand: Atlantic Publishing Company
  • Published on: 2007-11-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.90" h x .90" w x 6.00" l, 1.04 pounds
  • Binding: Paperback
  • 288 pages
Features
  • Used Book in Good Condition

About the Author
Steven D. Fisher is an independent writer, illustrator, and instructional designer with over 25 years of experience in the fields of business writing and training and development. His specialties include the design and writing of books, certification tests, e-Books, manuals, seminars and workshops. In addition to practical real world experience, he holds an M.A. in Education of the Hearing Impaired and trained as a print and media Broadcast Specialist in the U.S. Army."

Most helpful customer reviews

12 of 12 people found the following review helpful.
limited details, very basic info you could find on the web
By Critical Thinker
I guess I should've known better to look at the author's credentials before I purchased the book. Steven D. Fisher is an independent writer, illustrator, and instructional designer. (exerpt taken from the book bio at the back) Not necessarily the best person to learn the complexities of commercial real estate from. The book had some useful business and very basic real estate refresher type material but lacked the details I was expecting to find for a book entitled 'The Commercial Real Estate Investors Handbook'. I have a background in commercial real estate finance and found the lack of detail in the 'commercial loan documents' section neglecting critical details about how loan documents can make or break a deal and you as the investor. If you know absolutely nothing about commercial real estate, this book would be helpful as a simple introduction but nothing more.

6 of 6 people found the following review helpful.
The worst real estate book I have ever read.
By For You
This book is for kindergarten level investor. Book is easy to read and the author lays out concepts that is common sense but lacks any benefits for its reader. If you are a novice, this book is for you. I stopped reading after page 16, then skim through the rest of the book in less than 10 minutes. Some parts are clearly erroneous. Here is a sample excerpt from the book. Please tell me if this is logical: "An apartment building appreciates faster than single-family homes because it costs more in the first place. A single-family home worth $300,000 appreciating at 10 percent generates $30,000 worh of appreciation. An apartment building worth $1,000,000 will generate $100,000 worth of appreciation at 10 percent, meaning more cash in your pocket" Now, people who gives 5 stars, ARE YOU SERIOUS???

9 of 14 people found the following review helpful.
A Good Read - 5 star rating
By Laura Gater
Five of five stars! This book covers the risks and rewards of real estate investing, along with types of investments, the basics of getting started, factors affecting commercial real estate values, understanding real estate market psychology, sources of financing, finding profitable deals, and financing. In short, it covers everything a beginner would need or want to know before embarking on this type of investment.

That's not all it covers. There's also information about commercial real estate loan documents, an explanation of leases, negotiating purchase agreements, managing tenants, insurance, sale of commercial real estate properties, marketing real estate properties, and taxes. Two appendices include sample lease forms. A glossary is beneficial to beginners who haven't yet mastered real estate and investment terminology.

The Commercial Real Estate Investor's Handbook: A Step by Step Road Map to Financial Wealth is definitely not boring or dry. It's an interesting, practical and informative book that anyone considering real estate investing should invest in (no pun intended).

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Rabu, 26 Desember 2012

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Atlas of Spectral Data and Physical Constants for Organic Compounds (Volume III: Data Table - Compounds: C-O)From CRC Press

  • Published on: 1975
  • Binding: Hardcover
  • 731 pages

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Sabtu, 08 Desember 2012

[D812.Ebook] Download Ebook Ken Adam Designs the Movies: James Bond and Beyond, by Ken Adam, Christopher Frayling

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Ken Adam Designs the Movies: James Bond and Beyond, by Ken Adam, Christopher Frayling

Showcasing the work of Ken Adam, the man who created some of the most iconic and memorable sets in the history of the movies.

Ken Adam is the most distinguished living production designer in the world. His work spans seven decades and more than seventy-five movies, from his revolutionary designs for the first seven James Bond movies to work on Stanley Kubrick's Barry Lyndon and Alan Bennett's The Madness of King George, for both of which he won an Oscar.

Born in Germany, Adam trained in London as an architect, and his first Art Director credit was on Around the World in Eighty Days in 1956. He has subsequently worked in Hollywood, Italy, and Germany as well as Britain.

Ken Adam's extensive personal archive of concept sketches, drawings, set stills, and photographs from every stage of his career forms the basis of this book. Using case studies from the 1950s to the present day, it shows the whole cycle of his production designs, from initial concept to what appears on the screen itself. The result encapsulates the evolving role of the Art Director and Production Designer from the golden age of the big studios to the digital fantasies of the early twenty-first century.

The commentary is by Christopher Frayling, Rector of the Royal College of Art, London, Chairman of the Arts Council, England, Chairman of the UK's Design Council, and a Trustee of the Victoria & Albert Museum. 250 illustrations, 180 in color.

  • Sales Rank: #1297465 in Books
  • Brand: Adam, Ken/ Frayling, Christohper
  • Published on: 2008-11-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.50" h x 13.50" w x 1.25" l, 4.15 pounds
  • Binding: Hardcover
  • 224 pages

About the Author
Sir Christopher Frayling is the author of numerous books, including The Yellow Peril and Ken Adam Designs the Movies.

Most helpful customer reviews

4 of 4 people found the following review helpful.
A MUST HAVE if you love movies and art
By Bob Eggleton
This is an amazing volume of Ken Adam's sketches,paintings, and drawings done all for various motion pictures-both made and unmade over his career. Included are some previously unseen concept sketches for all seven of his James Bond outings and some really rarely seen sketches for the first pass at the first STAR TREK movie in 1977. He's got a free-flowing, angular style of working and the energy is all there and you see how this is translated into the film. Especially rare to see are his sketches for DR STRANGELOVE(A gatefold of "The Big Board!") and BARRY LYNDON, both Kubrick films, because Kubrick was notorious for often burning every prop,blueprint and such, or hiding them well, so no one could use them to copy from them. Lots of other good stuff too, like his early work on CURSE OF THE DEMON(1957).

A good book that's not only informative but its a slice of cinema history.

2 of 2 people found the following review helpful.
"I never joke about my work 007"
By Paul Manfredi
I just finished this great book by Ken Adam while watching "Goldfinger" on Encore. After Q showed Sean Connery's James Bond all of the amazing gadgets in the Aston Martin, Bond said: "You're joking"! It was great to read that Ken Adam created all of those gadgets and many more along with the amazing sets in all of those movies and in many other movies. The book is full of his sketches and you get to see how his ideas progressed or changed. I liked the story about the War Room in Dr. Strangelove. When Stanley Kubrick wanted everything changed at the last minute, Ken went for a walk, took a valium and sketched the now famous design!! He is a truly talented person and it's nice to know more about the production of movies that goes well beyond the actors, directors, writers and camera crew. Ken Adam has led an amazing and talented life! This is a great book!

4 of 5 people found the following review helpful.
Where are all of the photos?
By Richard Schulz
I am enjoying the book up to a point. I am a huge fan of his and of James Bond. It is interesting to see the drawings but I was also expecting to see the fantastic photos of the end results. They are few. The volcano set for "You Only Live Twice" deserves a fold out full color photo for example. It is the biggest set ever created in movie history!! I find the end result dull for a man who was never that because most of the drawings are B&W. Observe the sale price now being offered. Maybe including photos created legal problems?

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Senin, 03 Desember 2012

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The Bluegrass Conspiracy:  Kentucky's Preppie Mafia- A True Story of Drugs, Guns, Money, and Murder, by Sally Denton

When Kentucky Blueblood Drew Thornton parachuted to his death in September 1985—carrying thousands in cash and 150 pounds of cocaine—the gruesome end of his startling life blew open a scandal that reached to the most secret circles of the U.S. government. The story of Thornton and “The Company” he served, and the lone heroic fight of State Policeman Ralph Ross against an international web of corruption is one of the most portentous tales of the 20th century.

  • Sales Rank: #1244217 in Books
  • Published on: 2001-09-25
  • Format: Laser printed
  • Original language: English
  • Number of items: 1
  • Dimensions: 6.85" h x 4.10" w x 1.10" l,
  • Binding: Paperback

From Library Journal
Denton, a former investigator for Jack Anderson, relates a sordid tale of corruption in Lexington, Kentucky. Among the major players were Governor John Y. Brown; his top political aides; former policeman and blueblood Andrew Thornton, the leader of an organization known as the "Company"; and other bluebloods, rich from money originally earned in horse-breeding and racing. Ralph Ross, a Kentucky state policeman who began a crusade to catch Thornton and his associates, was eventually forced out by being framed in an illegal wiretapping charge. Yet ultimately press coverage exposed the conspiracy. A labyrinthian tale, made complex by its mix of "good guys" and "bad guys," this will be of interest to libraries with large true crime sections. Recommended.
-Sandra K. Lindheimer, Middlesex Law Lib., Cambridge, Mass.
Copyright 1990 Reed Business Information, Inc.

Review
"A larger than real-life thriller." -- The Wall Street Journal

About the Author
Sally Denton is an investigative reporter, author, and historian who writes about the subjects others ignore--from a drug conspiracy in Kentucky to organized crime in Las Vegas; from corruption within the Mormon Church to the hidden history of Manifest Destiny; from one of America's bitterest political campaigns to the powerful forces arrayed against Franklin D. Roosevelt. She has an extensive background in print and broadcast journalism, including newspapers, magazines, and television, and is the author of eight books of narrative history and investigative nonfiction. While the subjects of her books at first glance seem disparate, they are actually unified by a central theme of the exploration of subjects in American history--and especially in the American West--that have been neglected or marginalized. What she has done in her 30-year career is to explore the unmentioned truths about America--what the eminent scholar Daniel Boorstin called "Hidden History." She is a Guggenheim fellow, a Woodrow Wilson public scholar, a Hoover Institute Media Fellow, a Black Mountain/Kluge fellow, the recipient of two Western Heritage Awards, and has been inducted into the Nevada Writers Hall of Fame. She is a fourth generation Nevadan, where she began her journalism career in 1976, and is a longtime resident of Santa Fe, New Mexico.

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34 of 35 people found the following review helpful.
Intrigue and Deception
By Jeff Mosley
Sally Denton has written a book that this Kentuckian would have never thought possible! By examining what starts out as a simple rogue Lexington cop, she (through the work of a Kentucky State Trooper) follows a trail that leads to an exposure of absolute corruption. What one would think is a simple drug peddling ring turns out to have significant connections with South American governments, Quadaffi, major players in the Kentucky government, and a potential presidential candidate. This book in intriguing from the first sentence to the final page. I highly recommend it to anyone.

22 of 23 people found the following review helpful.
A must read for mafia buffs and native Kentuckians.
By A Customer
This book tells the detailed story of how a handful of Lexington socialites organized a crime ring that became a (maybe *the*) major smuggler of cocaine and other drugs into the Eastern United States. Complete with cover-up and contract murders, the author pieces together an intricate story that, before it's over, includes state and federal government officials as well as organized-crime syndicates from all over the country. Also recounted in the book is the life of Ralph Ross, the Kentucky State Policeman and electronic-surveillance expert, whose single-minded perseverance finally brought about the end of the smuggling ring.
It's informative as well as it is entertaining, and I recommend it to all true-crime fans, mafia buffs, conspiracy theorists, and Kentuckians.

22 of 26 people found the following review helpful.
An addendum to my review -- Ralph Ross dies
By A Customer
FYI -- Ralph Ross, the tenacious KSP officer who is a central figure in this book, died of cancer on August 24th, 2002. He was 70. The _Lexington Herald-Leader_ ran a story about his death that, some 12 years after "The Bluegrass Conspiracy" was published, is less than objective about Ross. Incidentally, this title was so controversial following its initial publication in 1990 that it was pulled from publication and has only recently been given a new printing. Ross was pardoned by then-Governor Wallace Wilkinson in 1991.
I'm sorry I won't get to meet him after all -- at least not on this side.

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The Bluegrass Conspiracy: Kentucky's Preppie Mafia- A True Story of Drugs, Guns, Money, and Murder, by Sally Denton PDF

The Bluegrass Conspiracy: Kentucky's Preppie Mafia- A True Story of Drugs, Guns, Money, and Murder, by Sally Denton PDF
The Bluegrass Conspiracy: Kentucky's Preppie Mafia- A True Story of Drugs, Guns, Money, and Murder, by Sally Denton PDF

Rabu, 28 November 2012

[B301.Ebook] Download Learning OpenCV 3 Computer Vision with Python - Second Edition

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Learning OpenCV 3 Computer Vision with Python - Second Edition

  • Published on: 1800
  • Binding: Paperback

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[Z680.Ebook] Download Ebook Craving Her Curves 4 (Craving Her Curves Series), by Nora Stone

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Craving Her Curves 4 (Craving Her Curves Series), by Nora Stone

The pressure is on when Isobel's new boyfriend, Ryan Haught, begins to publish personal information about Charlotte and Joey. To make matters worse, Joey finds himself caught in the middle of a career threatening scandal. Can Charlotte help Joey get out of this disaster before it's too late?


Find out in part four of Craving Her Curves!

  • Sales Rank: #59406 in eBooks
  • Published on: 2015-06-13
  • Released on: 2015-06-13
  • Format: Kindle eBook

Most helpful customer reviews

3 of 3 people found the following review helpful.
DELICIOUSLY CUTE, SERIOUSLY SWEET, DELIGHTFULLY ROMANTIC AND DEFINITELY ENTERTAINING !!!
By jlswainsboro/Judy Lewis
Wow! I absolutely love it! Craving Her Curves 4 is the fourth book in Nora Stone's Craving Her Curves Series and it is a thoroughly delightful continuation of one of the sweetest love stories I've ever read. And yes, I said series as in multiple parts. Each book is by no means a short story and long enough to be considered a novel but each of the first three books do have a cliffhanger and the books need to be read in the order in which they're published. So readers please be forewarned, if you are looking for a happily ever after in this first, second or third book, you won't find it but you will be happy by the end of the fourth. What you will find is a wonderfully written contemporary romance between a handsome, kind-hearted, down to earth football player and a beautiful, curvaceous, very savvy magazine journalist who are desperately trying to navigate the obstacles of fame and fortune in order to find true happiness with each other and their families and friends. To simply say this series is only about Charlotte and Joey's romance, their friends and family is quite an understatement because it also has a large side order of heartbreak, drama, danger, betrayal, suspense, kidnapping and murder thrown in for good measure. The story is upbeat, well developed, fast-paced, enjoyable, satisfying, sweet, heartwarming, romantic and sensual. It is a delicious slice of contemporary romance with a side order of humor and just a smidge of angst and suspense which I found to be delightfully entertaining. This is not erotica but it does include a very loving relationship and some mild but very tasteful love scenes throughout the series. The dialogue is intelligent, well written and flows well. The characters are the main components of this story and I found them to be smart, funny, captivating, engaging, endearing, well rounded and sexy. Stone skillfully crafts these elements into a wonderfully entertaining and pleasantly satisfying story. Charlotte Rivera is a writer for Pinks, a well known women's magazine based in Dallas. She loves her job and her articles have helped more than a few struggling new businesses and their owners. Her latest assignment has her more than a little perplexed. She is scheduled to interview Joey Parker, a very eligible bachelor and star football player with the Bullets, for the magazine's upcoming Sexiest Guy In Football Feature and she knows absolutely nothing about football. What the heck was her editor thinking? But after meeting Joey, she quickly realizes that there is a lot more to this football player than his good looks and sexy persona. Charlotte is quite taken with the man himself and it seems that Joey is quite enamored with the beautiful, curvy Charlotte. Sparks fly and passions ignite but as in life, there are always challenges waiting to make their presence known and douse the flames of love. In Book One, Charlotte was physically assaulted and kidnapped by a psychotic football fan/stalker who was convinced that Charlotte was evil and did not deserve Joey. After her rescue Charlotte begins to question her decision to date Joey and breaks off their relationship while still in the hospital recovering from her injuries. To help her recover from the residual emotional injuries from her abduction, Charlotte agrees to see a therapist who helps her heal and regain her courage and independence. In Book Two, Charlotte slowly realizes that she is truly unhappy without Joey and apparently, he's just as miserable without Charlotte. He aches for the curvy vivacious journalist and desperately wants her back in his life. Oh my! They find their way back to each other, fall deeply in love and begin a wonderful relationship and it appears, against all odds, they will survive the media frenzy surrounding them. In Book Three, Charlotte discovers she's pregnant and she and Joey finally make it to the altar for their long awaited nuptials. While on their honeymoon, Isobel's new boyfriend, Ryan Haught, writes and releases an exposé on the happy newlyweds and now.....all hell has broken loose! Oh my! He has revealed very private, detailed information that he learned through his "pillow talk" with Isobel. As it turns out, Ryan was only using Isobel to get his story and as soon as it was published, he dropped her like a hot potato. What a creep! Charlotte, Joey, Jacinta, Patrick, Nick, Coach and the entire team are furious. Charlotte, Jacinta and Isobel accompanied by Joey and Patrick finally decide to go to Ryan's apartment to confront him and they find him.....dead.....murdered! Yikes! Was someone furious enough to murder him because of the article? Who would do such a thing! No spoilers from me but I will say this..... Beautiful, talented and very savvy magazine writer-check! Handsome, charismatic football player-check! Large wonderfully written cast of family, friends, teammates and other characters-check! Romance, a forever kind of love, family drama, wonderful friends, lots of humor, an engagement, a wedding, an unexpected betrayal, suspense, murder and a baby on the way-you bet! Whew! That and a whole lot more! If you're looking for a thrill ride, this isn't your book, but if you're looking for a sweet contemporary romance filled to the brim with fun and three close friends who are the modern day reverse gender equivalent of the three musketeers - all for one and one for all - then this is your book! Deliciously cute, completely captivating, seriously sweet, delightfully romantic and definitely entertaining! Fabulous entertainment and an awesome read!
My final verdict: FIVE DELIGHTFUL STARS !!!
COMPLIMENTARY COPY RECEIVED IN EXCHANGE FOR AN HONEST REVIEW:

1 of 1 people found the following review helpful.
Nora Stone at her best!
By CK
I received an ARC copy of this book in exchange for an honest review and may I say that this one was VERY hard to put down. From the beginning of the story, which picks up from part 3, it was a page turner. I thoroughly enjoyed to twists and turns and one shocking admission, yes you certainly have to read it to know what I am speaking of. The characters have been given even more 'life' and are the very same throughout all the parts of this book.Very true to life in fact.This is not just another sequel, not just another 'series' it is a continuation of good writing thus providing a stimulating read. Thank you Nora, well done...again

1 of 1 people found the following review helpful.
Char I'm so glad you delivered
By Bigishy0
***I received an ARC copy of this book in exchange for an honest review.*** I loved the other books in this set, but I must say this one was a little slow and predictable to me. Love your writing Nora, but sorry you must have been a little distracted with this one.
This book started off very slowly, the first twist was totally unexpected the second one was sort of expected. Still a good read.

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Senin, 26 November 2012

[V112.Ebook] PDF Download Unity Game Development Scripting, by Kyle D'Aoust

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Unity Game Development Scripting, by Kyle D'Aoust

Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity projectAbout This Book

  • Write customizable scripts that are easy to adjust to suit the needs of different projects
  • Combine your knowledge of modular scripting elements to build a complete game
  • Build key game features, from player inventories to friendly and enemy artificial intelligence
Who This Book Is For

If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you.

What You Will Learn
  • Include controls for both keyboard/mouse and the gamepad
  • Create three different types of expandable items
  • Implement an inventory that includes a hot key system
  • Optimize your game's video and audio options
  • Integrate a GUI HUD with buttons, health bars, and damage reports
  • Make a complex AI system
  • Save game data in multiple styles
  • Track player statistics and scores
In Detail

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before.

In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.

  • Sales Rank: #1523675 in Books
  • Published on: 2014-12-15
  • Released on: 2014-12-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .46" w x 7.50" l, .78 pounds
  • Binding: Paperback
  • 260 pages

About the Author

Kyle D'Aoust

Kyle D'Aoust has been programming for about 10 years. In 2004, at the age of 14, he taught himself the C++ language. By the end of high school, he had learned Visual Basic and JavaScript as well. In college, he majored in game production and specialized in the Unity engine using C#. After graduating from college, Kyle started his career with gamifying software. He is currently working as a Serious Games Developer at Quicken Loans, creating games used as training material.

Most helpful customer reviews

3 of 3 people found the following review helpful.
Useful guide for specific techniques, not complete games
By Robert L. Dixon
I read a lot of books about Unity and C# since I'm always trying to up my game, so to speak. This book has some good sections but overall doesn't cohere as well as it could. But it could be useful for people with some Unity experience who are looking for specific techniques.

It jumps right into scripting individual subsystems without talking about what kind of game is going to be built and how everything will fit together. Later on you learn the example game is an RPG-style game with characters, weapons and objects. It would have been nice to know this ahead of time, because some of the chapters are only relevant to this type of game.

Overall this is more like a "cookbook" of various recipes, as opposed to a step-by-step guide to building a real game. If you already have some experience coding C# in Unity, and you are interested in some of the chapter topics, you should find the book useful.

Here's a brief rundown on some specific chapters:

* The first chapter on Interactive Input present a nice technique for switching among input control schemes. However there's an emphasis on supporting the XBox 360 controller which might not be relevant to a lot of developers.

* The GUI chapter relies a little too heavily on the old, mostly obsolete Unity GUI approach, so it is not too useful in the post-Unity-4.6 world.

* The Expandable Item Classes chapter presents a nice starting point for structuring in-game items that affect player characters and objects.

* The chapter on AI covers two different AI topics: simple enemy decision-making (switching an enemy object among Idle, Guard, Combat, Flee states), and pathfinding. The pathfinding section gives a good introduction to Unity's NavMesh system, which is not covered in many other books. The example for this chapter uses the AI scripts to animate some freely-available skeleton models (from the Asset Store) around an environment.

* The chapter about Keeping Score on the other hand presents some real brute-force coding with hard-coded achievement thresholds and such. There are better and simpler ways to code this, so I would give this chapter a pass.

* The same could be said for the next chapter, which covers Saving and Loading Data. It uses XML, which is generally heavier and harder to work with than JSON, and again shows some brute-force coding that might not hold up well over time.

* Chapter 8 deals with audio and offers some simple, reusable classes for managing and playing sounds.

* The final chapter, "Putting It All Together," builds a simple game by assembling all the subsystems from previous chapters. It's very nice to see all the parts working together at the end. This chapter could have been fleshed out a bit more. It would have been nice to have an overview, like a diagram, of how all the subsystems fit together, rather than a step-by-step "now add this, now add this" sequence. In fact this kind of overview would have been really useful prior to Chapter 1, so the reader can go into the rest of the book knowing what to expect.

Overall there are a lot of things to learn from this book. In addition there is a nice emphasis on play-testing at the end of each chapter, with suggestions of ways to enhance the examples in your own games. But it's not a complete guide to building your own games in Unity.

1 of 1 people found the following review helpful.
Great addition to the Unity developers tool box!!!
By Matthew
Bottom line up front, this book is a great tool to keep in your kit bag. With a basic knowledge of programming and Unity, I started an indie game development company with several game ideas in mind. What I quickly discovered was, like most things in life, there are multiple ways to accomplish a single task within Unity. This created a challenge I hadn’t planned for. Originally I thought it would be difficult to find the right literature to help me achieve my goal, but instead I found that I was inundated with information. I recently came across “Unity Game Development Scripting” by Kyle D'Aoust and became quite pleased with what I had found.

The book is laid out in a very efficient manner covering all the major aspects of creating a game. The first chapter deals with the most important aspect, defining user input. It lays out two options one for keyboards and the other for an Xbox controller. At first glance the reader may be tempted to think this doesn’t apply to me because I’m not developing for those platforms. This may be true, but if the reader looks deeper they will start to see how the techniques used in the book can transfer into other projects. The process the writer took to define different aspects and requirements for control are useful when designing the controls for all games.

Chapters 5 and 7 are also great examples of a situation where the techniques used are beneficial to any reader attempting to develop a game in Unity. I have personally struggled with scripting enemy artificial intelligence in a 2D platformer game and have waffled between different techniques. After reading chapter 5, I was able to add a more efficient solution to my games even though the writer is referencing 3D game creation. In addition, chapter 7 answers the question of saving game progress. When I first started developing games this task perplexed me, but “Unity Game Development Scripting” by Kyle D'Aoust does an excellent job of defining C# scripting that accomplishes the task.

Though I was overall happy with this book, there was one point of contention I had with the way it was written. The author provides numerous coding examples written in C# throughout each chapter. He does a good job giving a description after each block of coding, but I found it to be rather taxing on the mind to connect the explanations with the code previously read. A better way to accomplish this would have been to add comments directly into the code itself. This would have personally helped me better follow the readings.

Again, this book is an excellent tool for any developer to have. If you don’t have an intermediate understanding of programming and Unity, you will probably find this book to be frustrating as it is not a tutorial based piece of work. But if you are looking for a resource to help refine and/or add to your own techniques for game development then this is the right place to start.

2 of 2 people found the following review helpful.
Cookbook for intermediate to advanced level programming topics - but still with the old OnGUI system
By Thomas Feucht
I recently have had the opportunity to review the book Unity Game Development Scripting by Kyle D’Aoust, which was released in December 2014. In my opinion this intermediate to advanced level programming book requires you to have a basic understanding of C# and Unity 4.x in general. In my review I will take you through all 10 chapters of the book which contains 181 pages in total:

1. Interactive Input
This chapter gives an in-depth look at how to create controls for both the Xbox 360 Controller and mouse/keyboard inputs. You will also learn how to create customizable control profiles that the player can edit.

2. GUI Time
The second chapter will help you to create health bars, player data, hovering 3D health bars, 3D damage reports, enemy names, and so on. This sounds interesting, but unfortunately the whole book still uses Unity's old OnGUI system, so I think this was the biggest disappointment and I doubt that the UI aspects are helpful in creating real games with current Unity.

3. Expandable Item Classes
This chapter covers how to create in-game item classes for self, melee, projectile items and a classification system for these items. In my opinion this chapter shows you how to implement a generic item system which can be used in many games, especially RPGs.

4. Inventory
In this chapter's inventory system, there'll be common inventory elements created such as adding items, removing items, and creating quick-select items. Finally, you'll also create a way to show the inventory on the GUI. But once again, Kyle uses Unity's old OnGUI system and the chapter's result looks more applicable for a prototype than for a releasable game.

5. Enemy and friendly AIs
This chapter demonstrates how to create a dynamic AI including finite state machines and behavior trees. This AI system will handle behaviors, actions, animations, pathfinding,
and also a waypoint system. This chapter is about 25 pages strong, so it's one of the more detailed chapters of the book. But AI is also one of the most complex topics in game development, so I see this chapter as a general introduction for AI with Unity.

6. Keeping Score
The 6th chapter covers how to create, track, and save stats for the player in a class named StatsTracker. This tracker is using PlayerPrefs to persist the player's stats. You'll also create a system for achievements for those stats as well. This chapter is very detailed because it contains a lot of code for the StatsTracker and the achievement system for every achievement.

7. Creating Save and Load Systems
If you need to implement a checkpoint-based save system and an anywhere/anytime saving system, this chapter is for you. But advanced topics like protection against manipulation of those save files are missing.

8. Aural Integration
This chapter covers the creation of systems that will handle background music, atmospheric sounds, and sound effects. These systems are a playlist system, a randomized system, and an event-driven system. I think this chapter is helpful for nearly every game because sound and music is a very general topic.

9. Game Settings
Chapter 9 covers how to create customizable configurations for audio (like speaker settings) and video (like shadows on/off or v-sync on/off) settings. You'll create the ability to save and load these settings by using PlayerPrefs. This chapter contains a very basic implementation which can be used in many games regardless of their genre. It's easy to follow and to implement in your own game.

10. Putting It All Together
The last chapter assembles everything together. This chapter looks like the author was in a real hurry to finish the book. In only 9 pages you put everything together for an RPG-style game with characters, weapons and objects. Sadly there's no way to download the whole unity project with everything put together. The book's source is only containing cs-files for each chapter separately.

Summary 3/5 stars
Overall this is more like a "cookbook" of various recipes, which are assembled in the last chapter in only 9 pages for an RPG-style game with characters, weapons and objects. It would have been nice to know this earlier in the book, because some of the chapters are only relevant to this type of game. I really liked the usage of C# instead of JavaScript for Unity Scripting, because I prefer C# over JavaScript. If you are looking for any of the "cookbook" aspects of this book, you will get an introductory description and a concreate implementation of how you solve those problems. But it's really a pity that the old OnGUI system is still being used instead of Unity 4.6's new UI system. I think this is definitely a no-go for a book published in December 2014 and should be updated as soon as possible from the author. I also think 181 pages are a bit insufficient for the price tag of this book.

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